Add Stopwatch application
It can be started, stopped, and cleared. It also continues to run if you leave the screen.
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59
firmware/Application/Screens/StopwatchScreen.h
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59
firmware/Application/Screens/StopwatchScreen.h
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/*
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* Copyright (C) 2019 Max Regan
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#pragma once
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#include "Application/ScreenManager.h"
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#include "Bsp/Drivers/DisplayDriver.h"
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#include "Bsp/ReturnCode.h"
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#include "Bsp/Task.h"
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#include "Bsp/Time.h"
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class StopwatchScreen : public Screen {
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public:
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StopwatchScreen(BSP::DisplayDriver &display,
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ScreenManager &m_manager);
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BSP::ReturnCode init();
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BSP::Schedule::NextTime execute() override;
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void enable() override;
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void disable() override;
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void notify_up_button() override;
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void notify_middle_button() override;
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void notify_down_button() override;
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private:
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void display_number(uint32_t *x, uint32_t y, uint32_t tens, uint32_t ones);
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void display_number(uint32_t *x, uint32_t y, uint32_t hundreds, uint32_t tens, uint32_t ones);
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void refresh();
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void add_time();
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BSP::DisplayDriver &m_display;
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ScreenManager &m_manager;
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bool m_is_running;
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BSP::time_t m_accumulated_time;
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BSP::time_t m_last_time;
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const struct font &m_font;
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};
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