Add Stopwatch application

It can be started, stopped, and cleared. It also continues to run if
you leave the screen.
This commit is contained in:
2019-12-17 22:12:20 -08:00
parent 00c9910872
commit 463c3afd3d
7 changed files with 279 additions and 13 deletions

View File

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/*
* Copyright (C) 2019 Max Regan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#include "Application/ScreenManager.h"
#include "Bsp/Drivers/DisplayDriver.h"
#include "Bsp/ReturnCode.h"
#include "Bsp/Task.h"
#include "Bsp/Time.h"
class StopwatchScreen : public Screen {
public:
StopwatchScreen(BSP::DisplayDriver &display,
ScreenManager &m_manager);
BSP::ReturnCode init();
BSP::Schedule::NextTime execute() override;
void enable() override;
void disable() override;
void notify_up_button() override;
void notify_middle_button() override;
void notify_down_button() override;
private:
void display_number(uint32_t *x, uint32_t y, uint32_t tens, uint32_t ones);
void display_number(uint32_t *x, uint32_t y, uint32_t hundreds, uint32_t tens, uint32_t ones);
void refresh();
void add_time();
BSP::DisplayDriver &m_display;
ScreenManager &m_manager;
bool m_is_running;
BSP::time_t m_accumulated_time;
BSP::time_t m_last_time;
const struct font &m_font;
};