Full color support, rework the directory structure

This commit is contained in:
2019-08-05 22:15:40 -07:00
parent 77f09bca16
commit d5ddd76bef
121 changed files with 93737 additions and 702 deletions

View File

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/*
* Copyright (C) 2019 Max Regan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#include <functional>
#include "Bsp/TaskScheduler.h"
#include "Bsp/Task.h"
#include "Bsp/ReturnCode.h"
namespace BSP {
class ButtonManager : public Common::Schedule::Task {
public:
ButtonManager(Common::Schedule::TaskScheduler &scheduler,
uint8_t up_gpio_idx,
uint8_t mid_gpio_idx,
uint8_t down_gpio_idx,
Common::time_t debounce_time)
: m_scheduler(scheduler)
, m_buttons
{
button_state(up_gpio_idx, debounce_time, ButtonManager::nop_callback),
button_state(mid_gpio_idx, debounce_time, ButtonManager::nop_callback),
button_state(down_gpio_idx, debounce_time, ButtonManager::nop_callback),
}
{
m_instance = this;
}
ButtonManager() = delete;
// TODO: Make a real singleton instead
static ButtonManager *m_instance;
enum Button {
UP = 0,
MID,
DOWN,
Count
};
enum class ButtonState {
PRESSED,
NOT_PRESSED
};
using ChangeCallback = std::function<void(ButtonState)>;
Common::Schedule::NextTime execute() override;
Common::ReturnCode init();
void set_callback(Button btn, ChangeCallback callback);
void remove_callback(Button btn);
static void irq();
private:
struct button_state {
button_state(uint8_t gpio_index,
Common::time_t debounce_time,
ChangeCallback callback)
: m_gpio_idx(gpio_index)
, m_debounce_time(debounce_time)
, m_state(ButtonState::NOT_PRESSED)
, m_state_change_ts(0)
, m_callback(callback)
{}
uint8_t const m_gpio_idx;
Common::time_t const m_debounce_time;
ButtonState m_prev_call_state; /*<! The last state the button was in when it the callback was called */
ButtonState m_state; /*<! The state the button was in during the last iteration */
Common::time_t m_state_change_ts; /*<! The system time when the button entered its current state */
ChangeCallback m_callback; /*<! The callback to call when the button has changed states (post-debounce) */
};
Common::Schedule::TaskScheduler &m_scheduler;
button_state m_buttons[Button::Count];
static void nop_callback(ButtonState) {};
};
}