Full color support, rework the directory structure

This commit is contained in:
2019-08-05 22:15:40 -07:00
parent 77f09bca16
commit d5ddd76bef
121 changed files with 93737 additions and 702 deletions

View File

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/*
* Copyright (C) 2019 Max Regan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#include "Bsp/macros.h"
#include "Application/ScreenManager.h"
#include "Application/Screens/Screen.h"
class DisplayTimeScreen : public Screen {
public:
DisplayTimeScreen(BSP::DisplayDriver &display,
ScreenManager &m_manager,
Screen &m_menu_screen);
Common::ReturnCode init();
Common::Schedule::NextTime execute() override;
void enable() override;
void disable() override;
void notify_up_button() override;
void notify_middle_button() override;
void notify_down_button() override;
private:
void display_time();
void display_number(uint32_t *x, uint32_t y, uint32_t tens, uint32_t ones, const font &f);
BSP::DisplayDriver &m_driver;
Common::WallClockTime m_last_time;
ScreenManager &m_manager;
Screen &m_menu_screen;
const bool m_display_seconds;
};