/* * Copyright (C) 2019 Max Regan * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "ScreenManager.h" #include "ButtonManager.h" // TODO: Basically all of the error checking using BSP::Schedule::Task; using BSP::Schedule::NextTime; using BSP::ReturnCode; ScreenManager::ScreenManager(BSP::Schedule::TaskScheduler &scheduler, BSP::DisplayDriver &display, BSP::ButtonManager &buttons) : m_scheduler(scheduler) , m_screen_stack{nullptr} , m_screen_stack_depth(0) , m_root_initialized(false) , m_display(display) , m_buttons(buttons) { } ReturnCode ScreenManager::init() { m_buttons.set_callback( BSP::ButtonManager::Button::UP, [this](BSP::ButtonManager::ButtonState state) { if (state == BSP::ButtonManager::ButtonState::PRESSED) { current_screen()->notify_up_button(); }}); m_buttons.set_callback( BSP::ButtonManager::Button::MID, [this](BSP::ButtonManager::ButtonState state) { if (state == BSP::ButtonManager::ButtonState::PRESSED) { return current_screen()->notify_middle_button(); }}); m_buttons.set_callback( BSP::ButtonManager::Button::DOWN, [this](BSP::ButtonManager::ButtonState state) { if (state == BSP::ButtonManager::ButtonState::PRESSED) { current_screen()->notify_down_button(); }}); m_display.clear(); return ReturnCode::OK; } NextTime ScreenManager::execute() { return current_screen()->execute(); } ReturnCode ScreenManager::set_root_screen(Screen &screen) { m_screen_stack[0] = &screen; if (!m_root_initialized) { m_screen_stack_depth = 1; current_screen()->enable(); m_scheduler.add_task(*this, NextTime::asap()); m_root_initialized = true; } return ReturnCode::OK; } ReturnCode ScreenManager::push_screen(Screen &screen) { if (m_screen_stack_depth == MAX_SCREEN_STACK) { return ReturnCode::FAIL; } // TODO: "Lock" changes during this operation. Don't allow // disable/enable to push/pop. current_screen()->disable(); m_screen_stack[m_screen_stack_depth] = &screen; m_screen_stack_depth++; current_screen()->enable(); m_scheduler.add_task(*this, NextTime::asap()); return ReturnCode::OK; } ReturnCode ScreenManager::pop_screen() { if (m_screen_stack_depth == 1) { return ReturnCode::FAIL; } current_screen()->disable(); m_screen_stack_depth--; m_screen_stack[m_screen_stack_depth] = nullptr; current_screen()->enable(); m_scheduler.add_task(*this, NextTime::asap()); return ReturnCode::OK; } ReturnCode ScreenManager::set_screen(Screen &screen) { if (m_screen_stack_depth == 1) { return ReturnCode::FAIL; } current_screen()->disable(); m_screen_stack[m_screen_stack_depth - 1] = &screen; current_screen()->enable(); m_scheduler.add_task(*this, NextTime::asap()); return ReturnCode::OK; }