Files
timely-reference/firmware/Application/ScreenManager.h
Max Regan 463c3afd3d Add Stopwatch application
It can be started, stopped, and cleared. It also continues to run if
you leave the screen.
2019-12-17 22:19:39 -08:00

70 lines
2.3 KiB
C++

/*
* Copyright (C) 2019 Max Regan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#include <array>
#include "Bsp/Drivers/DisplayDriver.h"
#include "Bsp/ReturnCode.h"
#include "Bsp/Task.h"
#include "Bsp/macros.h"
#include "Application/ButtonManager.h"
#include "Application/Screens/Screen.h"
class ScreenManager : public BSP::Schedule::Task {
public:
ScreenManager(BSP::Schedule::TaskScheduler &scheduler,
BSP::DisplayDriver &display,
BSP::ButtonManager &buttons);
BSP::ReturnCode init();
BSP::ReturnCode set_root_screen(Screen &screen);
BSP::Schedule::NextTime execute() override;
BSP::ReturnCode pop_screen();
BSP::ReturnCode push_screen(Screen &screen);
BSP::ReturnCode set_screen(Screen &screen);
private:
inline Screen *current_screen() {
return m_screen_stack[m_screen_stack_depth - 1];
}
void notify_up_screen();
void notify_middle_screen();
void notify_down_screen();
static constexpr std::size_t MAX_SCREEN_STACK = 5;
BSP::Schedule::TaskScheduler &m_scheduler;
std::array<Screen *, MAX_SCREEN_STACK> m_screen_stack;
std::size_t m_screen_stack_depth;
bool m_root_initialized;
BSP::DisplayDriver &m_display;
BSP::ButtonManager &m_buttons;
};