Files
timely-reference/firmware/Application/ButtonManager.h
Max Regan 99317eb99b Hack in support for other boards/microcontrollers, add GpioDriver
There's definitely plenty of cleanup work to be done (see:
"ifdefs").
2020-04-11 11:07:57 -07:00

107 lines
3.4 KiB
C++

/*
* Copyright (C) 2019 Max Regan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#include <functional>
#include "Bsp/TaskScheduler.h"
#include "Bsp/Task.h"
#include "Bsp/ReturnCode.h"
#include "Bsp/Drivers/GpioDriver.h"
namespace BSP {
class ButtonManager : public BSP::Schedule::Task {
public:
ButtonManager(BSP::Schedule::TaskScheduler &scheduler,
GpioPin &btn_down,
GpioPin &btn_mid,
GpioPin &btn_up,
BSP::time_t debounce_time)
: m_scheduler(scheduler)
, m_buttons
{
button_state(btn_down, debounce_time, ButtonManager::nop_callback),
button_state(btn_mid, debounce_time, ButtonManager::nop_callback),
button_state(btn_up, debounce_time, ButtonManager::nop_callback),
}
{
m_instance = this;
}
ButtonManager() = delete;
// TODO: Make a real singleton instead
static ButtonManager *m_instance;
enum Button {
UP = 0,
MID,
DOWN,
Count
};
enum class ButtonState {
PRESSED,
NOT_PRESSED
};
using ChangeCallback = std::function<void(ButtonState)>;
BSP::Schedule::NextTime execute() override;
BSP::ReturnCode init();
void set_callback(Button btn, ChangeCallback callback);
void remove_callback(Button btn);
static void irq();
private:
struct button_state {
button_state(GpioPin &pin,
BSP::time_t debounce_time,
ChangeCallback callback)
: m_pin(pin)
, m_debounce_time(debounce_time)
, m_state(ButtonState::NOT_PRESSED)
, m_state_change_ts(0)
, m_callback(callback)
{}
GpioPin &m_pin;
BSP::time_t const m_debounce_time;
ButtonState m_prev_call_state; /*<! The last state the button was in when it the callback was called */
ButtonState m_state; /*<! The state the button was in during the last iteration */
BSP::time_t m_state_change_ts; /*<! The system time when the button entered its current state */
ChangeCallback m_callback; /*<! The callback to call when the button has changed states (post-debounce) */
};
BSP::Schedule::TaskScheduler &m_scheduler;
button_state m_buttons[Button::Count];
static void nop_callback(ButtonState) {};
};
}