Add defun without evaluation
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49
src/lisp.h
Normal file
49
src/lisp.h
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@@ -0,0 +1,49 @@
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#ifndef _UCLISP_LISP_H_
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#define _UCLISP_LISP_H_
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#include "uclisp.h"
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#include "utility.h"
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#define LISP_FUNC_0(func_name, state_name) \
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static struct ucl_object *func_name##_impl(); \
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struct ucl_object *func_name(struct ucl_state *state, struct ucl_object *args) { \
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if (args->cell.car != NULL) { \
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return NULL; \
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} \
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return func_name##_impl(state_name); \
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} \
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static struct ucl_object *func_name##_impl(struct ucl_state *state)
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#define LISP_FUNC_1(func_name, state_name, arg0_name) \
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static struct ucl_object *func_name##_impl(struct ucl_state *state, struct ucl_object *arg0_name); \
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struct ucl_object *func_name(struct ucl_state *state, struct ucl_object *args) { \
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struct ucl_object *len_obj = ucl_list_length(args); \
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if (len_obj->type != UCL_TYPE_INT) { \
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return NULL; \
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} \
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if (len_obj->integer != 1) { \
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return NULL; \
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} \
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struct ucl_object *arg0 = ucl_car(args); \
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return func_name##_impl(state_name, arg0); \
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} \
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static struct ucl_object *func_name##_impl(struct ucl_state *state, struct ucl_object *arg0_name)
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// TODO: Unroll the args more efficiently, this is O(n^2)
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#define LISP_FUNC_2(func_name, state_name, arg0_name, arg1_name) \
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static struct ucl_object *func_name##_impl(struct ucl_state *state, struct ucl_object *arg0_name, struct ucl_object *arg1_name); \
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struct ucl_object *func_name(struct ucl_state *state, struct ucl_object *args) { \
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struct ucl_object *len_obj = ucl_list_length(args); \
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if (len_obj->type != UCL_TYPE_INT) { \
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return NULL; \
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} \
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if (len_obj->integer != 2) { \
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return NULL; \
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} \
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struct ucl_object *arg0 = ucl_list_nth(args, 0); \
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struct ucl_object *arg1 = ucl_list_nth(args, 1); \
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return func_name##_impl(state_name, arg0, arg1); \
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} \
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static struct ucl_object *func_name##_impl(struct ucl_state *state, struct ucl_object *arg0_name, struct ucl_object *arg1_name)
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#endif
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