74 lines
1.6 KiB
C
74 lines
1.6 KiB
C
#include "nihilispm.h"
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#include "nihilispm_internal.h"
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#include <stddef.h>
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#include <stdlib.h>
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static struct nl_object *nl_object_alloc();
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static void nl_cell_delete(struct nl_cell *cell);
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struct nl_object *nl_cell_create(struct nl_object *car, struct nl_object *cdr)
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{
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struct nl_object* obj = nl_object_alloc();
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obj->type = NL_TYPE_CELL;
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obj->cell.car = car;
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obj->cell.cdr = cdr;
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return obj;
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}
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struct nl_object *nl_int_create(int integer)
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{
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struct nl_object* obj = nl_object_alloc();
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obj->type = NL_TYPE_INT;
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obj->integer = integer;
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return obj;
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}
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struct nl_object *nl_symbol_create(const char *symbol)
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{
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struct nl_object* obj = nl_object_alloc();
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obj->type = NL_TYPE_SYMBOL;
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obj->symbol = symbol;
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return obj;
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}
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struct nl_object *nl_string_create(const char *string)
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{
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struct nl_object* obj = nl_object_alloc();
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obj->type = NL_TYPE_STRING;
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obj->string = string;
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return obj;
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}
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static struct nl_object* nl_object_alloc() {
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return malloc(sizeof(struct nl_object));
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}
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void nl_object_delete(struct nl_object *obj) {
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if (obj == NULL) {
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return;
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}
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switch (obj->type) {
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case NL_TYPE_CELL:
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nl_object_delete(obj->cell.car);
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obj->cell.car = NULL;
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nl_object_delete(obj->cell.cdr);
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obj->cell.cdr = NULL;
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break;
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case NL_TYPE_SYMBOL:
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free(obj->symbol);
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obj->symbol = NULL;
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break;
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case NL_TYPE_STRING:
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free(obj->string);
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obj->string = NULL;
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case NL_TYPE_INT:
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case NL_TYPE_COUNT:
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break;
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}
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free(obj);
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}
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