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C++

/*
* Copyright (C) 2019 Max Regan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#include "ReturnCode.h"
#include "Time.h"
#include "SystemTime.h"
namespace BSP {
namespace Schedule {
enum class ScheduleType {
AT_TIME = 0,
NEVER = 1,
};
class NextTime final {
public:
NextTime() :
m_type(ScheduleType::NEVER),
m_time(0)
{}
static inline NextTime in(time_t offset) {
time_t time = 0;
/* If this call fails, we likely haven't initialized the timer
* yet, so just treat offset as the time- hopefully the system
* timer will be initialzed soon
*/
BSP::SystemTimer::get_time(time);
time += offset;
return {ScheduleType::AT_TIME, time };
}
static inline NextTime never() {
return { ScheduleType::NEVER, 0 };
}
static inline NextTime asap() {
return { ScheduleType::AT_TIME, 0 };
}
static inline NextTime at(time_t time) {
return { ScheduleType::AT_TIME, time };
}
inline ScheduleType get_type() const { return m_type; }
inline time_t get_time() const { return m_time; }
inline bool operator<(const NextTime other) const {
if (m_type < other.m_type) {
return true;
} else if (m_type == other.m_type) {
switch(m_type){
case ScheduleType::AT_TIME:
return m_time < other.m_time;
case ScheduleType::NEVER:
return false;
}
return false;
} else {
return false;
}
}
inline bool operator==(const NextTime other) const {
if (m_type != other.m_type) {
return false;
} else {
switch(m_type){
case ScheduleType::AT_TIME:
return m_time == other.m_time;
case ScheduleType::NEVER:
return true;
}
return false;
}
}
private:
NextTime(ScheduleType type, time_t time) :
m_type(type),
m_time(time)
{}
ScheduleType m_type;
time_t m_time;
};
class Task {
public:
virtual NextTime execute() = 0;
};
} // namespace Schedule
} // namespace BSP