69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/*
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* Copyright (C) 2019 Max Regan
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#pragma once
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#include <array>
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#include "Bsp/Drivers/DisplayDriver.h"
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#include "Bsp/ReturnCode.h"
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#include "Bsp/Task.h"
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#include "Bsp/macros.h"
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#include "Application/ButtonManager.h"
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#include "Application/Screens/Screen.h"
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class ScreenManager : public Common::Schedule::Task {
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public:
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ScreenManager(Common::Schedule::TaskScheduler &scheduler,
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BSP::DisplayDriver &display,
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BSP::ButtonManager &buttons);
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Common::ReturnCode init();
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Common::ReturnCode set_root_screen(Screen &screen);
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Common::Schedule::NextTime execute() override;
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Common::ReturnCode pop_screen();
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Common::ReturnCode push_screen(Screen &screen);
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Common::ReturnCode set_screen(Screen &screen);
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private:
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inline Screen *current_screen() {
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return m_screen_stack[m_screen_stack_depth - 1];
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}
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void notify_up_screen();
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void notify_middle_screen();
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void notify_down_screen();
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static constexpr std::size_t MAX_SCREEN_STACK = 5;
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Common::Schedule::TaskScheduler &m_scheduler;
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std::array<Screen *, MAX_SCREEN_STACK> m_screen_stack;
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std::size_t m_screen_stack_depth;
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BSP::DisplayDriver &m_display;
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BSP::ButtonManager &m_buttons;
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};
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